Embracer Group’s fourth-quarter results (January–March 2025) showed a resilient performance despite overall declines in annual figures.

Key highlights include:
Q4
Embracer said its revenue in Q4 decreased 6 percent to SEK 5.386 billion.
PC/Console Games revenue decreased 2 percent to SEK 3.069 billion.
Mobile Games revenue decreased 31 percent to SEK 943 million.
Entertainment & Services revenue increased 9 percent to SEK 1.373 billion.
Fiscal
Embracer said its revenue for full-year results from April 2024 to March 2025 dropped 18 percent to SEK 22.37 billion.
PC/Console Games revenue decreased 27 percent to SEK 10.450 billion.
Mobile Games revenue decreased 9 percent to SEK 5.359 billion.
Entertainment & Services revenue decreased 7 percent to SEK 6.561 billion.
Kingdom Come: Deliverance II emerged as a standout success, selling 3 million copies shortly after Q4. Its strong Q4 performance provided much-needed momentum to the PC/Console segment.
Embracer Group has revealed that there was a reduction in the number of active development projects (down to 108 from 141), developers (5,378 from 7,383) and headcount (7,180 from 9,692).
Looking Forward: Spin-Off and Repositioning
The planned spin-off of Coffee Stain Group by end-2025 represents a crucial strategic move. Coffee Stain, known for community-driven titles like Goat Simulator and Satisfactory, aligns with Embracer’s evolving emphasis on sustainable, highly engaged game ecosystems.
Achievements:
Embracer Group has made substantial progress over the past year in restructuring and setting a new course for long-term growth and sustainability. The successful divestment of Easybrain and the spin-off of Asmodee mark critical milestones in the Group’s journey to streamline operations and focus on its core strengths.
Another standout achievement is the sheer volume of game development output. Embracer is targeting the release of 76 games in FY 2025/26, including a healthy mix of new IPs, sequels, and remasters.
Furthermore, the upcoming AAA titles — Killing Floor 3 and Marvel 1943: Rise of Hydra — underscore Embracer’s ambition to compete at the high end of the gaming market. The involvement of celebrated industry veterans like Amy Hennig adds credibility and excitement to these projects.
Meanwhile, Embracer itself will rebrand as Fellowship Entertainment, with a clear mandate to integrate transmedia strategies — spanning games, IP licensing, comics, merchandise, and film. This rebranding is more than cosmetic; it reflects a broader vision to evolve into an entertainment powerhouse akin to Disney or Warner Bros. in the gaming ecosystem.
The emphasis on transmedia is particularly notable. By fostering synergies between different forms of media and its gaming IPs, Fellowship Entertainment aims to extend the lifecycle and cultural relevance of its properties — a strategy increasingly popular among global entertainment giants.
The Group acknowledges certain risks. For instance, one of the previously planned AAA games has been deferred to FY 2026/27.
Moreover, the company has been transparent about margin pressures in marquee titles like Marvel 1943, due to revenue-sharing agreements.
InfotechLead.com News Desk